
The best kind can increase your income, electrify the peasant after a throw, leech life from or ignite enemies, and generate more secret rooms. The real game-changers in UnderMine though, are the relics, blessings and curses you can acquire during each playthrough. Prepare to tackle Imps, bats, wolf/spider hybrids, witches, and many others on your travels later on. What’s great to see though, is that as you reach the prison-like Delvemore and the Halls of Din, there’s an influx of interesting baddies. In terms of enemy types faced within the rooms, they’re in short supply initially, with rats, pesky flies and slimy Glomps being the main foes. There are also environmental hazards to be used to your advantage, such as barrels that can set oil alight and water that’s ready to be electrified. The floor layouts really have a key role when it comes down to keeping the adventure fresh as they’re different on each occasion, with discoverable secret areas commonplace too. Other things are stocked here as well, including bombs, keys and ways to enhance the pop-up shops. Especially as The Hub gets populated by merchants you’ve rescued, introducing permanent upgrades to health, attack power, attack range and the all-important sack capacity. There’s a real sense that progress is being made with each delve into the dreaded dungeons and attempts gradually go on longer. The prospect of dying every five to ten minutes or so doesn’t seem all that enticing, but when there’s gold involved and nifty relics to craft, the whole process becomes ridiculously addictive in no time at all. Upon death, a percentage of your riches are inherited by the next poor fool who takes on the task, which can be spent in ‘The Hub’ in order to improve your outlook for future runs.

Although not the end of the world, more weapon options would’ve been welcome and could’ve elevated the fun factor of UnderMine.Īll of the rooms on each floor have the potential to be filled with enemies, traps and massive holes – that you’ll still fall down after hours of experience under your belt – and this peasant is fairly weak in the early stages, therefore the aim is to accumulate as much gold as possible ahead of the inevitable demise. While this, and the use of bombs, works well, the lack of variety in the combat becomes a slight concern. You will possess a couple of handy attacks to try and fight off any creatures though, with a swing of the pickaxe causing damage to those nearby and the ability to throw it at distant enemies.

The action plays out in an isometric perspective, seeing you roam the rooms on each floor in search of gold, relics and missing people, before moving to the next floor.
